The Opposer Divine nous a récemment gratifié d'un album quasiment instrumental doté de riches textures sonores avec INSTRUMENTALCODE.
Boris Mutina a bien voulu nous donner plus de détails sur la confection de sa musique et il est surprenant de voir à quel point Reason est la STAN qui est derrière beaucoup d'albums plébibiscités dans Electraumatisme. Pas avare de détails, Boris nous a confiés pas mal d'anecdotes et de conseils. Merci à lui.
The Opposer Divine recently rewarded us with an almost instrumental album full of rich sonic textures with INSTRUMENTALCODE.
Boris Mutina has been kind enough to provide us more details on the conception of his music and it is surprising to see how much Reason is the DAW behind a lot of Electraumatisme elected albums. Not cheap with details, Boris revealed us many stories and advices about building good music. My thanks go to him
Gears and software
What gears/software did you use for INSTRUMENTALCODE ?Hey, thanks for reaching out. I am a loyal (former Propellerheads) Reason Studio user, started with Reason 1 already. This album was drafted with versions 9.5 and 10 on Windows, finished on Reason Suite 11 on Mac. Also, I've used Apogee Duet or Tascam US16x08 sound device hooked to Yamaha HS5 or AKG headphones, and Arturia, M-Audio and Korg midi controllers. On this release you can hear DSI Tetra, ModDevices Mod-UI and Dexed from Zynthian, Novation Xio-synth and Bass Station2, Alesis Micron, with effect devices from Mooer, TC Helicon and Behringer.
Your favorite gear(s)/software(s) ?
As for the software tools, Hysteresis/Fracture are perfect as well as all effects from Valhalla. In Reason I still like to use Subtractor, from the new additions, Polar Dual Pitch Shifter is the beast with sampler-like capabilities, and from the 3rd party rack extensions IVOKS - software remake of famous Polivoks.
When it comes to hardware I'd like to mention Mooer Ocean Machine guital pedal as a game changer for me, still having so much fun with that. Even though it's a guitar pedal, its characteristics allow to create new-age-like ambient sound (for example, when I am using it with Yamaha Tenori-ON), or, when used with dirty aggressive sounds from Bass Station2 or Tetra I am able to generate sounds of demons slowly marching burned Earth. Another fav piece of gear: I've already mentioned Zynthian: a small box that contains multiple software synths, such as ZynAddSubFX, FluidSynth, or LinuxSampler, and supporting LV2, but that's not all. Its greatest value is in the Mod-UI from Moddevices (LV2 compatible, again). This allows you to take a software sound generator from exhaustive library (or, in newer versions, use the audio input), patch it with variety of effects, or software stompboxes and have your sound. Yet, I am talking about software but Zynthian is a Debian Linux powered Raspberry, with high quality sound device that has MIDI, any USB midi controller can be connected and used with it, and it has WiFi, so don't need to modle on a small screen, just connect to its web interface and do everything there.
Any evolution in your setup ?
Do you use/tweak presets ?
Sometimes you need to use presets, I am trying to understand how they are built, from time to time tweak them, send their sound through some effects. At the end: what would be the point of recreating the preset from scratch to achieve the same sound the preset already has? Few fellow musicians argued with me couple of times that I've used presets or sampled sounds they recognized. Yes, and? They fit the best in the track, so why not?
Do you design you own sound ? On which synth/plugin in particular ?
Personal synth story
What would be your main writing/composing method ? Do you start classical rythm/bassline then arrange around it ? Do you already have structure in mind ? Do you improvise, record sessions then select ?
Moreover, this genre we love, doesn't use many chords, melodies became rare, the tracks are being created as monotonous bashing and screaming. No offense to those who do it like that, these might be perfect songs as well, yet, I like to add some chords, melodies if possible. If you take a while to listen the last album INSTRUMENTALCODE, especially to the track Prophecy, chords and melodies in the chorus are in fact the essence of that song. A different thing can be found in track called EEE: kind of monotonous rhythm can be heard through the whole track and peaceful purely electronic chorus is then smashed by heavy trash guitar after-chorus sequence filled with almost cacophonic detuned chords. And completely different thing is the first part of Exorcism/Antivaxer, this is hardware synth/microphone thing created from a jam session, believe or not: all in two audio lanes.
Do you produce/mix in the box or do you use mainly external gears (effect/comp/eq...) ?
What is your most painful / enjoyable step in track production ? Sound design, arrangement, mixing, mastering ?
No idea. Mixing was the pin in the ass for many years for me. But I've already found a good method that simply works. I believe the sound is getting better. And enjoyable step? When I consider Yesterday's work still good.
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